Network Configuration Problem affecting Games.
am 03.09.2004 16:03:40 von Adam Luchjenbroers-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
Distro: Fedora Core 2.
I'm having trouble with some games in a networked environment. In all cases I
am unable to browse servers, and in one case not even able to join the game.
The problem in all cases appears to relate to broadcast packets not being
properly received by the application. All games played so far are unable to
browse for servers. They are
Unreal Tournament 2004 (Native)
Call of Duty (Cedega)
Battlefield 1942 (Cedega)
Command and Conquer - Generals (Cedega - network games are unplayable).
As native games appear to also be affected, this appears to be a system
config issue (not a Cedega issue). What might cause this behavior (I'm
running FC2 with the latest 2.6.7 kernel rpms, currently not running a custom
kernel build). Turning IPTables off has had no effect (which would suggest
it's not a firewalling issue).
I'd like to get to the bottom of this issue, I suspect it at least partially
has something to do with handling of broadcast messages.
- --
"It won't be covered in the book. The source code has to be useful for
something, after all... :-)" - Larry Wall
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