Help with some NAT

Help with some NAT

am 08.03.2007 23:57:29 von Ceresia

hmm....
OK, here is my deal
I have quite a few computers set at home a few servers, some wireless
laptops, the works...
I have a linksys wireless router, wired router, and VPN
router....yeah
yeah I am a nerd...
anyways, I am not very "enhanced" in the NAT area of things.
What I need is help to configure my router to NAT translate my
outside
internet IP to one of my servers.
Example.
My buddy on the other side of town likes to play Unreal, so if i set
my server to a static IP of say 192.168.0.2 and set unreal on it I
can
connect any of my computers on the wireless and wired of course. But
I want my outside IP address of whatever my ISP provides me for the
1-2 day release schedule (possible get a static later) to NAT
translate to my internal server.
I have different options of Transmit / receive RIP versions, entries,
hop counts, all kinds of stuff I can set up...

any help..


lets say my outside internet address is 141.56.98.132
I want my friend to be able to enter that number in unreal and it
translate from my router and send the information to my local
internal
server at 192.168.0.2 where the UT server is running, I have plenty
of upload and download bandwidth for this, any ideas?

Re: Help with some NAT

am 09.03.2007 04:10:34 von flamer

On Mar 9, 11:57 am, "Ceresia" wrote:
> hmm....
> OK, here is my deal
> I have quite a few computers set at home a few servers, some wireless
> laptops, the works...
> I have a linksys wireless router, wired router, and VPN
> router....yeah
> yeah I am a nerd...
> anyways, I am not very "enhanced" in the NAT area of things.
> What I need is help to configure my router to NAT translate my
> outside
> internet IP to one of my servers.
> Example.
> My buddy on the other side of town likes to play Unreal, so if i set
> my server to a static IP of say 192.168.0.2 and set unreal on it I
> can
> connect any of my computers on the wireless and wired of course. But
> I want my outside IP address of whatever my ISP provides me for the
> 1-2 day release schedule (possible get a static later) to NAT
> translate to my internal server.
> I have different options of Transmit / receive RIP versions, entries,
> hop counts, all kinds of stuff I can set up...
>
> any help..
>
> lets say my outside internet address is 141.56.98.132
> I want my friend to be able to enter that number in unreal and it
> translate from my router and send the information to my local
> internal
> server at 192.168.0.2 where the UT server is running, I have plenty
> of upload and download bandwidth for this, any ideas?

http://portforward.com/

you need to forward the port that UT uses on the router.. the guide
above should give you the details you need.

Flamer.

Re: Help with some NAT

am 09.03.2007 04:16:04 von flamer

On Mar 9, 11:57 am, "Ceresia" wrote:
> hmm....
> OK, here is my deal
> I have quite a few computers set at home a few servers, some wireless
> laptops, the works...
> I have a linksys wireless router, wired router, and VPN
> router....yeah
> yeah I am a nerd...
> anyways, I am not very "enhanced" in the NAT area of things.
> What I need is help to configure my router to NAT translate my
> outside
> internet IP to one of my servers.
> Example.
> My buddy on the other side of town likes to play Unreal, so if i set
> my server to a static IP of say 192.168.0.2 and set unreal on it I
> can
> connect any of my computers on the wireless and wired of course. But
> I want my outside IP address of whatever my ISP provides me for the
> 1-2 day release schedule (possible get a static later) to NAT
> translate to my internal server.
> I have different options of Transmit / receive RIP versions, entries,
> hop counts, all kinds of stuff I can set up...
>
> any help..
>
> lets say my outside internet address is 141.56.98.132
> I want my friend to be able to enter that number in unreal and it
> translate from my router and send the information to my local
> internal
> server at 192.168.0.2 where the UT server is running, I have plenty
> of upload and download bandwidth for this, any ideas?

a slightly more direct link would be this:
http://portforward.com/english/routers/port_forwarding/Links ys/WAG200G/Unreal_Tournament.htm
I don't know what your gateway router is but that guide is pretty
standard over most linksys routers. the ip address (192.168.1*) is the
ip of the UT server.. you could make that whatever you need to of
course.

Flamer.

Re: Help with some NAT

am 09.03.2007 19:18:32 von Hexalon

On Mar 8, 4:57 pm, "Ceresia" wrote:
> hmm....
> OK, here is my deal
> I have quite a few computers set at home a few servers, some wireless
> laptops, the works...
> I have a linksys wireless router, wired router, and VPN
> router....yeah
> yeah I am a nerd...
> anyways, I am not very "enhanced" in the NAT area of things.
> What I need is help to configure my router to NAT translate my
> outside
> internet IP to one of my servers.
> Example.
> My buddy on the other side of town likes to play Unreal, so if i set
> my server to a static IP of say 192.168.0.2 and set unreal on it I
> can
> connect any of my computers on the wireless and wired of course. But
> I want my outside IP address of whatever my ISP provides me for the
> 1-2 day release schedule (possible get a static later) to NAT
> translate to my internal server.
> I have different options of Transmit / receive RIP versions, entries,
> hop counts, all kinds of stuff I can set up...
>
> any help..
>
> lets say my outside internet address is 141.56.98.132
> I want my friend to be able to enter that number in unreal and it
> translate from my router and send the information to my local
> internal
> server at 192.168.0.2 where the UT server is running, I have plenty
> of upload and download bandwidth for this, any ideas?

RIP is a routing protocol. NAT causes all kinds of problems on home
networks when you try to host something. Most ISP's provide you with
several public IP's you can figure out how many based on the subnet
mask. If you are setup with a strict subnet mask. For example if you
had the IP 73.208.211.65 with a subnet mask of 255.255.225.248, that
would yield 6 IP addresses. 73.208.211.64 would be the network address
and the 73.208.211.72 would be the broadcast address for that network.
So the useable IP addresses for that network would 73.208.211.65-71.
If that is the case then you can give your router and your server one
of those addresses.